Accurate bolt action 22lr?

L Ross

Well-Known Member
Do yourself a favor and look at a Tikka T1x. Really nice adjustable trigger. Way more accurate and precise than I am and uses Tikka T3x accessories. And light enough to be a field gun.
Looked at the CZ 457 Varmint MTR and the Tikka TX-1 yesterday. Tikka's way too light. Maybe an Anschutz?
 

wquiles

Well-Known Member
Yes, I handled the Tikka TX-1 at camp, and it was a little on the light side.

However, that being said, it is due to the "plastic stockware". Since the TX-1 supports all centerfire stocks, that would be an alternative to upgrade the lightweight stock, but of course that is money on top of the TX-1 :(

I am a lefty, and my daughter a righty, and the MTR stock is not quite "ambi" enough for me, which is one of the reasons I have been preferring the ambi design of the cz 457 at one varmint 16.5" rifle.

But right now, for this month's first event, I am trying my Kidd's 10/22 and see how I do, and see what others are shooting :)

Will
 

wquiles

Well-Known Member
Range practice day was today. To my surprise, "most" of the 22lr rifles were in fact 10/22 variants, with few bolt actions. I asked, and he said it was primarily since this competition is timed, so not having to work the bolt makes you more effective.
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Mine here on the left (with my F1 suppressor):
20200216_102452.jpg

Custom bolt action - something "40x" if I recall":
20200216_115340.jpg

Took my LabRadar and chronographed 10x rounds, and figure out my dope from 25 yards to 200 yards (25 yards missing from this picture):
20200216_112955.jpg

From this data I should be able to figure out my BC and be able to enter into a phone shooting app like Strelok+, right?

Will
 

RBHarter

West Central AR
Most likely .
There is a bc calculator out there too . It allows most of the bullet dimensions to be placed then does a calculation for a G1 .
 

wquiles

Well-Known Member
I found on the SK site that the BC for this 40gr bullet is 0.172, and using that, and the average speed from LabRadar, Strelok+ came up with this:
calculated.jpg


Which is not "exactly" the same as my actual dope from today (which is approx anyway, just me reading how many MOA right on the scope's reticle), but pretty close at most distances :)

What was a little trippy is that when doing the approx dope for 25 yards, I was getting about the same dope I had at 50 yards, and I was wondering if I was doing something wrong. Now, seeing the table above, it tracks well to actual trajectory so I feel much better now.

Will
 
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Ian

Notorious member
It's pretty close. Remember you aren't shooting an actual G1 bullet so the BC calculations will be a little off. Those ballistics actually look just like actual 300 BLK trajectory with the Lee 230 5R bullet at 1030 fps MV.
 

wquiles

Well-Known Member
How much have you guys played with rim thickness on 22lr's?

I took 4x boxes of the best shooting ammo on my Kidd 10/22, and found as low as 0.042" and as high as 0.047", with the "bulk" around 0.0450" to 0.0455" (the limit on my caliper is that 1/2 point at the end):
thickness.jpg

Advice/thoughts?
 
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462

California's Central Coast Amid The Insanity
Where did you get the 22lr comparator? got a link?

Walter,
While in the process of doing an Internet search, I accidentally found a web-site that mentioned using an air nose fitting. I happened to have a spare one, and it was just a matter of enlarging the hole so a round can slip in. I rarely shoot the 10/22 so gave it to a friend.
 

wquiles

Well-Known Member
By the way, for those curious, this is the course of fire for tomorrow's 22lr competition:

***


Stage 1: Strong & Weak
Distance: 100---200 yards
Round Count: 10
Possible Points: 10
Par Time: 1:30
Stage Description: Shooter will start with gun on the bench, mag in hand standing behind your gun. When time starts shooter will engage 100 yard prairie dog from his strong side with one shot, then he will switch to his weak side and shoot the same target with one shot. Then you will move to 125 yards and shoot the prairie dog from the strong side and then your weak side, one shot each. 150 yards repeat but you will be shooting at the large round target. 175 yards repeat at prairie dog. 200 yards repeat at the squads. When shooter is finished shooting or time has run out, remove the mag and bolts back.


Stage 2: The Log
Distance: 75 yards and 125 yards
Round Count: 10
Possible Points: 10
Par Time: 1:30
Stage Description: Shooter will start Port of arms with the mag in and the bolt back. When time starts he will start at the lowest position on the log touching the white and engage the prairie dog at 75 yards with one shot and then the prairie dog at 125 yards with one shot and back to 75 yards with one shot. Then move to the middle of the log touching the white then shoot the same order. Then move to the log and shoot from the highest position touching the white and engage 75 yards, 125 yards, 75 yards and 125 yards all the prairie dog. When shooter is finished shooting or time has run out, remove the mag and bolts back.


Stage 3: Stand, Kneel and Sit
Distance: 25 yards to 75 yards
Round Count: 10
Possible Points: 10
Par Time: 1:30
Stage Description: Shooter will start Port of arms mag in bolt back. When time starts he will engage. The 25 yard target the pig with three shots. Then move to the knelling position and engage the prairie dog at 50 yards with three shots. Then move to the sitting position and engage the prairie dog at 75 yards with four shots. When shooter is finished shooting or time has run out, remove the mag and bolts back.


Stage 4: 100 Yard TYL
Distance: 100 yards
Round Count: 10
Possible Points: 10
Par Time: 1:30
Stage Description: Shooter will start with the gun on the bench standing behind it with mag in hand. When time begins shooter will sit behind rifle and engage the targets at 100 yards on the left side shoot from left to right largest to smallest must hit the target with one round to move to the next smallest. Shoot whatever remaining rounds at the smallest target. When shooter is finished shooting or time has run out, remove the mag and bolts back.


Stage 5: 150 yard TYL
Distance: 150 yards
Round Count: 10
Possible Points: 10
Par Time: 1:30
Stage Description: Shooter will start port of arms mag in hand bolt back. When time starts shooter will lay prone on the ground and engage the 150 yard large circle and move from right to left. Must hit each target with one round before you can move to the next smaller target. Engage smallest target with any remaining rounds. When shooter is finished shooting or time has run out, remove the mag and bolts back.


Stage 6: The Roof
Distance: 100 yards
Round Count: 10
Possible Points: 10
Par Time: 1:30
Stage Description: Shooter will start port of arms mag in hand bolt back. When time starts shooter will shoot from his strong side leaning on the roof feet on the ground. Engage the 100 yard squirrel with three shots. Then move to the top of the roof no feet on the ground and re-engage the 100 yard squirrel for three shots. Then move to your weak side and lean on the roof and engage 100 yard squirrel for 4 shots. When shooter is finished shooting or time has run out, remove the mag and bolts back.


Stage 7: Snake Charmer
Distance: 75 Yards
Round Count: 10
Possible Points: 10
Par Time: 1 minute !!
Stage Description: Shooter will start with gun on the bench standing behind it mag in hand. When time starts he may sit behind the rifle and engage the snake charming target above the blue tub at 75 yards. When shooter is finished shooting or time has run out, remove the mag and bolts back.


Stage 8: No Dial
Distance: 100 to 200 yards.
Round Count: 10
Possible Points: 10
Par Time: 1:30
Stage Description: Shooter will start port of arms mag in hand bolt back. When this stage starts the shooter will not be allowed to touch his scope PERIOD. NO DIAL. When time starts the shooter will lay prone on top of the hill and engage the 100 yard prairie dog with two shots then move to the 125 yard prairie dog with two shots. Then move to the 150 yard large round target with two shots. Then move to the 175 yard prairie dog with two shots and last the 200 yard square with two shots. When shooter is finished shooting or time has run out, remove the mag and bolts back.


Stage 9: Barricade
Distance: 100 yards
Round Count: 10
Possible Points: 10
Par Time: 1:30
Stage Description: Shooter will start port of arms mag in hand bolts back. When time starts shooter will start from the top of barricade and engage the 100 yard squirrel for 1 shot and then the prairie dog for 1 shot and then move down to the next step and repeat then move and repeat then move again and repeat. Last two shots from the center of the barricade touching the white. When shooter is finished shooting or time has run out, remove the mag and bolts back.


Stage 10: K Y L
Distance: 50 yards
Round count: 5
Possible Points: 11
Par Time: 1:30
Stage Description: Shooter will start with gun on the bench sitting behind it mag out. When time starts shooter will engage the k y l rack from largest to smallest. One shot per target. The shooter may stop at any point in time to keep his points, but if he misses a shot he will lose all his points for this stage. Know your limits. When shooter is finished shooting or time has run out, remove the mag and bolts back.


All stages will be shot using a bipod and one sandbag, unless otherwise stated for that stage. No other props. Shooting mat may be used at any time. If you are using a semi-auto up rifle and the stage requires you to move positions you must put the gun on safety and call out safe to the scorekeeper, then move. Repeated violations of this rule will cause a DQ for this match. Bolt action rifles must have bolt open and back to change positions. Repeated violations will cause a DQ for this match.

There will be three squads. Each squad will be in charge of spotting hits, misses and scoring for themselves. Everyone must take a turn. When the shooter hits the target the spotter will call out impact loudly so the score keeper can mark it. If there is a discrepancy the squad must address it immediately amongst themselves, do not bring it up at the end of the match. If the issue cannot be resolved bring it to the match directors.
 

L Ross

Well-Known Member
Wquiles, quite the course of fire. How many old fossiliferous shooters do you attract to that kind of of a match? If I tried something like that here my pack of Scoundrels and Associates would evaporate. I hear moaning and groaning when I mention prone. Other than the 19 year old neighbor the youngest shooter I get here just turned 63.
 

wquiles

Well-Known Member
LOL!
Thank you for saying that. When I got the course of fire this week I was like "are you shitting me?" :rofl:

It sounds a little bit unrealistic to me. I teach (as an NRA instructor) that every shot counts and that you own every shot. Here, the purpose is to spray and pray you get enough hits, while running around and trying to make 10x shots in 1min 30 seconds, while doing all of these "tactical positions". I guess there is some "actual scenario" where this is supposed to be training me for, like when the coronavirus evolves into the zombie virus and we have to do head-shots at multiple zombies in rapid succession ....

I will be a good sport and at least try it once tomorrow. I will report how did it go :)

And yes, the majority of the ones that attended the practice are younger folks, with only 2-3 older folks in my age range ....
 
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Rick H

Well-Known Member
That sounds like a lot of fun. Not so sure about all the weak handed shooting but a challenge for sure.
 

wquiles

Well-Known Member
Yup. I have tried weak handed shooting, and it was a disaster, and that was with no timer - taking all of the time in the world ... ;)
 
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wquiles

Well-Known Member
OK, so I went to today and competed. Weather was in the 55F range to start, and close to 70F at the end - and except the high, gusty winds, it was PERFECT to be out.

The even was run very well, but the net was that for me, it was just OK. Some of the stages were actually fun - but not all of them. The main problem I felt that many of the stages were tight on time, as you ran out of time before you can shoot the 10x rounds. I felt hurried the whole time. I should never feel pressured to squeeze rounds, specially if I don't have a high-confidence of it being a hit.

Final scores (I am William Q on the right side - max of 101 points):
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I don't have photos for all 10x stages, but we shot from a roof, both sides (feet on ground), and middle, feet on the roof):
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We shot from 3x different places on this lug:
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Depending of the stage, we fired standing, kneeling, sitting, and prone - a few were shot from a solid bench:
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at steel targets from 25 yards to 200 yards - these small circles are 100y away - shot right to left:
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We shot from 4x positions in the barricade, and 5th the hole in the middle:
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Know your limit stage (two shooters can shot at the same time, one at the blue, one at the green), shot at 50 yards. If you hit, you score, and keep shooting to the next smaller one - the moment you miss, you lose all points in that stage, so it teaches you when to quit:
20200229_131512.jpg


Really hard to see here, but at 75 yards there is this blue tub, with a small floating target, which if you hit, of course moves, which makes additional hits much harder:
20200229_084832.jpg


Oh, and the wind was blowing hard, and in gusts:
20200229_131728.jpg


So you hurry, hurry, to shoot 10x shots, then wait for 8-10 people to shoot. LOTS of waiting. So we started at 9, and ended up at 2:45. Too long of a day just to fire 100x rounds, and those strings of 10x are often shot too fast and/or with moving and/or going from strong to weak hand at the same time, which to be honest is not my type of shooting.

I shared everything with my daughter, good and bad, and all of the photos. She is not enthusiastic at all to try it. I guess she is like me, and don't want to be in a hurry either. She also felt that the 6 to 7 hours is just too long for how little one gets to shoot as well. Right now I am not planning on attending again.

Will
 
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Ian

Notorious member
Having competed in IDPA, sounds like a normal run'n'gun event except those are more like 15 stages, 250 rounds, and over in 3-4 hours.
 
F

freebullet

Guest
I been known to run n' gun after deer & turkey.

Shooting under time pressure is a good eye opening experience for those that don't.