"Slump", or what I prefer to call "bump" (meaning the force of change comes from pressure behind, causing plastic flow of the bullet per the laws of dynamics, rather than the nose setting back due to static inertia, which I'm not too sure really happens as often as is talked about), occurs when and where you make it occur.
Like Josh said, powder burn rate (rate of pressure rise after ignition) affects when bump or slump, if any, occurs.
Two other MAJOR factors are alloy and throat/bullet shapes. Amount of initial bullet movement to contact the throat, and whether the bullet shape matches for quick, full contact or whether the tapers are mis-matched and there is a little bit of wiggle room and gradual increase from zero to full contact as the bullet engraves.
Bullet shape and how it interacts with the throat during the engraving/swaging/alignment process creates varying amounts of resistance to the powder burn, and varying resistance curves against which the powder performs work.
Alloy is moved into the plastic stage in part (just squeezing metal out of the way of the lands) or in full (as in some or most of the bullet becomes plastic and changes shape within the confines of the case neck, throat, and barrel), and alloy constitution and temper are variables which determine just how, where, and how much metal is moved during the firing event.
So, the three factors of bullet shape (broad-stroking the factors of static fit, seating depth, bullet body size relationship to throat and others here), bullet alloy, and powder burn rate are all inseparably intertwined and each affects the other. I call the whole thing Dynamic Fit. Difficult to predict outcomes as the variables are too many....but this is the principle secret to high-velocity accuracy (starting the bullet straight) with cast bullets and why there is no short-and-sweet explanation of how dynamic fit at launch is achieved.